If the target dies before the stun grenade lands or is cannot be stunned, so that would be bosses and certain units, she provides a 25 HP shield and a 25% evasion buff to her column including herself. It is a passive whose effect is determined by the state of the target. Her skill 2 result is highly dependent on the type of enemy. As always, ARs that can use extra RoF in the first place appreciate it. It should be noted that UMP9 Mod’s tiles and base tanking stats are still decent, albeit a little stronger due to her mod 1. While she’s nowhere near bad, she is perhaps not as efficient as she could be. She is a decent choice as a tank, but not without some downsides. Overall, these factors do not make UMP9 a bad SMG. Because of this, UMP9 is generally only used for early options and when stun grenades are required. Other maintank SMGs like MP7, P90, and RO635 that can perform better survivability-wise due to strong self buffs with similarly long initial cooldowns to UMP9 are available, and their skills work in boss fights. When these two factors are taken into account, while UMP9’s tiles can’t be considered to be actively detrimental, they are largely less applicable in a wide number of compositions than Damage or Crit Rate buff tiles. The 30% accuracy buff is something ARs do not often need much of given their high innate accuracy, but can help a little for more evasive enemies. Therefore UMP9 is better off in mid-length fights, where her stun grenade can buy time for the DPS to get through beefier enemy setups.ĪRs that self-buff their own RoF like ST AR-15 and Type 97 are often able to max out their own RoF due to their self-sufficient kit, and therefore would not benefit much from UMP9’s RoF tiles. UMP9’s Stun Grenade will in most battles be activated too late, and since Stun Grenades do not work on bosses or certain units, she cannot take advantage of it as much as she would like to. UMP9 does, however, suffer from a mismatch in this regard as her skill has an initial cooldown of 5 seconds, which is only added to by the aiming and travel time of her grenade. UMP9’s Stun Grenade skill is what allows her to enact crowd control, as it completely stuns enemies within a 2.5 unit radius for a 4 second duration. She does not have any glaring deficiency in this regard - though her kit is not exactly suited for dodge tanking so much as it is suited for controlling the flow of battle, which is mostly due to her skill. UMP9 is a decent tank, toting 880 HP and 76 Evasion. UMP9, while not the absolute best in either of these areas, still brings enough to the table to garner consideration for use in AR Echelons. 2nd artwork: Someone who doesn't want to be named.Performing well in a tank position usually requires a good mix of well-balanced stats and a skill that offers sufficient utility. Porting, making some flexes, texture convert and rigging to Valve skeleton: 8sianDude 45 ACP Hollow Point bullet: No More Room in Hell Team Original VRChat author: Blade-Wild [- Original H&K UMP45 SMG: New World Interactive Handbag sticks out and ignores gravity in most animations. The skirt clips a little when crouched. Attachments featured on the H&K UMP45 SMG prop will be based off on what the character actually uses in the game. (Hence, the reason this addon is 20mb big lol) I've also included a H&K UMP45 prop from Insurgency in case if people want to get creative with screenshots and artworks. I can't seem to fix the stupid handbag sticking out at the back during most of the PM animations, so by default it's "blank" in the bodygroup. H&K UMP45 SMG and it's magazine both have bodygroups Various props (bag, pouches, H&K UMP45, magazine, vertical foregrip, Eotech, suppressor. NPCs, both friendly and enemy found under Girls Frontline Jigglebones (hair, hairbangs, ponytail, skirt, bag, )
0 Comments
Leave a Reply. |